|Master Chief has a posse, apparently.|
Less than one hundred days remain until the newest (chronologically and developmentally) installment in the “Halo” series is released, and every day the hype train grows by a few cars.
|Players take on the identity of their own Spartan-IV in War Games.|
There are few new game modes including one called Regicide, in which the player with the highest score becomes the primary target for all other players.
Spartan Ops follows the crew of the UNSC (United Nations Space Command. The good guys) Infinity a few months after the end of the main, single-player storyline. It will be delivered to players over ten months after the release of “Halo 4,” and one chapter will be made available for download free of charge each week. Each chapter will consist of five missions as well as a few-minute long cutscene of story material.
Not much has been revealed in terms of story for this mode because it takes place after the events of the main game, which inevitably means spoilers galore, so at San Diego Comic-Con I got a chance to play one chapter in an episode of Spartan Ops without being given any story background.
|Promethean Knights are one of the new enemy units in “Halo 4.”|
The chapter I played involved myself and three other players moving through a mountainous, lava-ridden area toward some kind of artifact of unknown use or origin. Covenant enemies return to bar the Spartans from reaching their goals as well as a few new enemies of a species that has not yet been revealed by the developers aside from being related in some way to the mysterious Forerunners.
These new enemies are highly advanced artificial intelligence constructs, according to in-game dialog, and they work together to take down the player characters much more cohesively than the Covenant ever has in past games. If a grenade is thrown at one enemy, another can catch the airborne attack and hurl it back at the player. This type of enemy cooperation leads players to rethink their strategies, and mixes up the game just enough to make it fresh and new.
An issue I had with my time with the game was that the chapter only took about 15 minutes to complete, and consisted mainly of walking to a door and fighting off a wave of enemies while we waited for it to open, only to move onto another door and then onto the final objective. It seemed quite simple and repetitive, but that could have been because the developers chose a mission that was not too heavy on story content as not to spoil it for those who played.
|The Covenant have been redesigned to look more fearsome.|