Crime never looked so good

So the new “Grand Theft Auto V” trailers were released.

I immediately hijacked a computer to watch them, and I was rewarded with wonderful sights and cursing the likes of which I had missed since “GTA IV” and it’s expansion games.

There seems to be such an increase in quality of graphics from Rockstar, that honestly I anticipate them being the only company to create hyper-realistic games and make them good.

This is not to say that other games with superb graphics aren’t good games. The “Gears of War” franchise is definitely a contender though it is not my favorite franchise. I can appreciate that it is wildly successful and pretty at times.

Rockstar seems to find their way into creating quality images and visuals, while simultaneously not losing quality. Many companies tend to put so much effort in their visuals that they forget that the gameplay is arguably the most important part of a game.

If you look at the progression of games from this company from the “GTA” franchise and on, you’ll see a trend of better and better quality as it ends at “GTA: San Andreas” and “GTA IV.” Then you have the jump to “Red Dead Redemption” that is hailed as one of the most beautiful games ever created, though not as realistic looking as “Crysis,” but also one of the best western games ever made. Then the visual giant “L.A. Noire” which took facial software to a new level as well as textures and realism. “Max Payne 3” is the final look at where Rockstar was visually before the upcoming “GTA” game. It showed marked improvement on their own engine and polish that we’d never seen before. “GTA V” seems to have built off of that.

While the company that handled the revolutionary facial graphics software for “L.A. Noire” has been shut down, we are still treated to this feast for the eyes. Remember, these are not pre-rendered images, these are actual game graphics. Take a look:


Beauty aside, I’m getting a distinct Breaking Bad” and “Weeds” type of vibe from all the trailers. Rockstar has been known for their topical, often poignant, storylines that impress us time and time again.

I wonder why they are one of the few companies that seems to understand the marriage between visuals and storytelling.

Praise aside, the company has been known to utilize the “If it ain’t broke, don’t fix it” motto when making their games.

The lengthy car-drive conversations from point A to point B are one thing we could do without in a Rockstar game. Not to mention the delivery and escort missions. But aside from those, the general immersion and detail put into their games often overtake the monotony for a few moments for us to truly enjoy the game.

Hopefully, they will have learned their lesson and taken out the things that made the franchise a little weak in the gameplay department. If they do, we may already be looking at a contender for Game of the Year.

The combination of three stories is also unique to this game. While we saw three protagonists weave in and out in “GTA IV”, “The Lost and the Damned,” and “The Ballad of Gay Tony,” this seems to bring them all together in a more cohesive fashion.

Am I looking forward to this game? Yes. Will I be super harsh on it if it isn’t good? Of course. Do I think it won’t be good? No, but I do think I will see some of the same problems that I have seen in “GTA” games throughout the years.

The game comes out this fall, so keep your eyes open and pre-order if you feel like it.