This week in gaming

Virtual reality coming to PlayStation 4

Sony revealed Project Morpheus, their proprietary virtual-reality headset, at the annual Game Developers Conference in San Francisco this week.

The headset, which is now seemingly the only competitor to the Oculus Rift in virtual-reality hardware, is still in the prototype phase and will allow PlayStation 4 owners to become fully immersed in the video-game worlds in which they play.

The head-mounted display will feature 1080p resolution with a 90 degree field of view as well as simulated stereoscopic sound, which will allow for game sounds to seemingly move around players as they traverse their virtual environments, according to Sony Computer Entertainment Worldwide president Shuhei Yoshida in a post on the PlayStation Blog.

The device works in sync with the PlayStation Camera to track the player’s position and translate that into the game. It also works seamlessly with the Dualshock 4 and PlayStation Move controllers.

No release date or pricing information has been released at this time.

Valve’s esports documentary free to view now

“Free to Play,” a feature-length documentary produced by “Half-Life” and “DOTA 2” creators Valve, is now available to watch for free on YouTube, Steam, (with a follow-up Q & A with the featured players) and is also available to purchase for $10 on iTunes.

The film follows three professional video-game players as they make their way toward a “DOTA 2” tournament with a $1.6 million prize.

Titans drop on Xbox 360 next month

“Titanfall,” which released on Xbox One and PC March 11, has gotten a new release date for the Xbox 360 version: April 8. 

Xbox 360 owners can fight titans next month.
The Xbox 360 version of the game is being developed not by creators Respawn Entertainment, but by Bluepoint Games, and needs some more time to get everything running as it should on last generation’s hardware, according to a post on EA’s website.

This version of the game will have all the same gameplay and features as it’s Xbox One and PC counterparts, but it remains to be seen how well the Xbox 360’s hardware will handle a game developed primarily for more powerful machines.

You can read our review of “Titanfall” for the PC here.