Crunch time!

Let’s discuss the dreaded Crunch Time! Now I understand that “Crunch” is a time honored tradition of game development, usually brought about by poor production planning, crazy publisher demands or show demos, but I’ll leave this for another blog post. It has its merits but it can also be a lesson in diminishing returns if […]

Dream Chasers v1.0

[Ed. Note] This article was written by Game Creator’s Vault founder and video-game industry professional Mark Soderwall. Mark Soderwall speaking at the University of California Irvine. A fairly common question I get asked after lectures and presentations I give on game-design best practices is How to stay so passionate or positive in an industry that […]

Design from head to paper

So many people have good (and sometimes great) game ideas. But if they only ever stay in your head, they’ll remain only that – ideas! Start getting comfortable with putting your thoughts on paper – physical or digital – as quick as possible. Committing ideas to paper serves two strong purposes: 1) It gets your […]

A conversation with Bennett Bellot, Academic Director at the Art Institute

Take a look at how to pick the right school for you, what to think about when going for your education and other important facts from the Academic Director at the Art Institute of Orange County, Bennett Bellot.

Interview with the creators of pen-and-paper RPG “Outbreak: Undead”

It lives! Our interview with the creators of “Outbreak: Undead!” Please watch and you may learn a thing or two from these driven individuals who made their own game. To learn more about the game go to their website and their Facebook page here.

Mark’s Lessons: Game Camera Directing

Got five minutes? That’s all Mark Soderwall needs to teach you some important little tips about directing your in-game camera. Sometimes the inspiration to make an educational video strikes our boss wherever he is and he just has to share what’s on his mind. Take a look at this free lesson from an industry professional, […]