For those of you who can’t be at GDC this year (even us Vault staffers) we figured we’d repost this so you could get some industry advice from a professional. Namely: Jim Rivers from Obsidian Entertainment.Take notes!
We’ve finally uploaded the conclusion to our “Rocksmith” experiment. Check out our final impressions and our final exams here in this video.Also, we’re getting ready to submit our questions to Ubisoft about the game. We want to take five questions from Vault fans. Submit questions to email@example.com and the five bests will go in our […]
So I got to sit down with Steven Dengler, one of the two men involved in starting the Double Fine Kickstarter madness with Tim Schafer and Notch. For those of you who don’t know who Steve is, there are a few articles circulating about that give some background on him, but the most recent one […]
You like pen and paper rpgs, like Dungeons and Dragons? Then how about one that is about the zombie apocalypse? That’s the setting for Outbreak: Undead. The best part? You get to roll yourself as a character. Seriously. Let me make an example. You can go to the website www.outbreakundead.com to check the whole system […]
It’s here! It’s here! Our first week of our “Rocksmith” experiment is FINALLY up! Joy and rapture! Check out our work and findings for week one, and stay tuned for week two!We also have a special treat for all of you Vault Fans. If you email us a question about the game FOR Ubisoft, we’ll […]
It’s funny. When a game is advertised there are a lot of words thrown around to help you understand the kind of game you’re getting. My favorite phrase to see is “huge open world gameplay.” Now, this is my favorite because so many companies have different views on what “open world gameplay” really is and […]
By John Sollitto I GOT BLISTERS ON ME FINGERS!!!! Sorry, I’ve been saying that all week and if my coworkers have to deal with it then you all do too. You know why I’ve been saying it all week? ROCKSMITH EXPERIMENT! That’s why, baby. Okay, so if I tell you EVERYTHING that happened so far […]