“XCOM 2” review

“XCOM 2” starts off with a bang, as players witness an attack during a ceremony celebrating the great unification between humans and the alien beings who invaded earth during “XCOM: Enemy Unknown.” It seems that Will Smith and Jeff Goldblum lost, as we’re all now “peacefully” co-existing with those violent E.T.s we fought so hard against, […]

“Star Wars: Battlefront” review

Hearing that John Williams score as you rush into the fray with your friends to destroy an Imperial AT-AT is so spine-chillingly satisfying that I really couldn’t compare it to anything else except other Star Wars games. “Star Wars: Battlefront” is here at last, and the gamers of the world are having a hard time deciding […]

“Assassin’s Creed: Syndicate” review

  With the industrial revolution looming in London, child labor is at an all-time high, gangs roam the streets and the world takes tentative strides towards technological progress. What does this mean for you? More Assassin and Templar shenanigans. That’s all fine and dandy since “Assassin’s Creed: Syndicate” feels like a much fresher and well […]

“Mad Max” review

Desolation. Desperation. Fear. Adrenaline. Thundering through the dust in the Magnum Opus feels a little surreal after seeing “Mad Max: Fury Road” in theaters. The game, not a tie-in title but more of an expansionary one, seems to really convey the feel of this world. “Mad Max” doesn’t do anything particularly well, but it doesn’t fail at […]

“The Bridge” review

  An interesting platformer that uses M.C. Escher-style stages, “The Bridge” will push the bounds of your creative thinking skills. This indie game has been on Steam for a while, but has recently been made available on Sony, Microsoft and Nintendo’s respective console’s digital stores. That may explain a lot when looking at the game in terms […]

“Q.U.B.E.: Director’s Cut” review

  “Q.U.B.E: Director’s Cut” isn’t reinventing the wheel with its gameplay, visuals,  music or story, but it is an amusing brain teaser for players with three or four hours of spare time. The game, which began life as the final project of a group of game-design students, was initially released in 2012 for Windows and OS […]