Crunch time!

Let’s discuss the dreaded Crunch Time! Now I understand that “Crunch” is a time honored tradition of game development, usually brought about by poor production planning, crazy publisher demands or show demos, but I’ll leave this for another blog post. It has its merits but it can also be a lesson in diminishing returns if […]

Dream Chasers v1.0

[Ed. Note] This article was written by Game Creator’s Vault founder and video-game industry professional Mark Soderwall. Mark Soderwall speaking at the University of California Irvine. A fairly common question I get asked after lectures and presentations I give on game-design best practices is How to stay so passionate or positive in an industry that […]

Design from head to paper

So many people have good (and sometimes great) game ideas. But if they only ever stay in your head, they’ll remain only that – ideas! Start getting comfortable with putting your thoughts on paper – physical or digital – as quick as possible. Committing ideas to paper serves two strong purposes: 1) It gets your […]