Crunch time!

Let’s discuss the dreaded Crunch Time! Now I understand that “Crunch” is a time honored tradition of game development, usually brought about by poor production planning, crazy publisher demands or show demos, but I’ll leave this for another blog post. It has its merits but it can also be a lesson in diminishing returns if […]

Tips for networking from industry pro Mark Soderwall

[Ed. Note] This article was written by Game Creator’s Vault founder and video-game industry professional Mark Soderwall. I’ve blogged a little bit on this before, but let me tell you why I believe networking is one of the most important magic arrows to have in your industry quiver. Now, while there will be debate on […]